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Ridley last won the day on May 11

Ridley had the most liked content!

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About Ridley

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  • Birthday May 4

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  1. Be the shark!

    Hire me and not Mystery
  2. Bumping this. Current korean translator vanished
  3. @ip

    Any error output? I don't have any rA to test.
  4. Locked this topic.
  5. chineses is not really a problem. You got indicators where to go most of the time, even if you got to gather items or stuff. It's really easy to play without knowing chinese. Different ofc if you want to follow the storyline
  6. @itemall and @itemmap

    Give an item to all players online @itemall <Item ID> <Item Amount> Give an item to all players on the same map as you @itemmap <Item ID> <Item Amount> Using some old code from Emistry for this, thank you for your permission to use it.
  7. @ip

    Changed Version to 1.1
  8. @ip

    Added rA version now
  9. sweet update. Are you going for more?
  10. @ip

    i'm sorry, it doesn't work on rA
  11. @ip

    usage: @ip <Player Name>Unlike @sameip, this is meant to check a single player config: use on players (gms) with same User Group as yourself yes/no Do not redistribute or sell this file. Copy the Version you need.Output:Failed attemptPlayer not found/online
  12. http://www.animestreams.net/watch-one-piece-film-gold-full-episodes/
  13. Approved, good luck! Excited to see some first reviews :]
  14. I guess you use hercules. Change sc_start SC_INCREASEAGI to sc_start SC_INC_AGI
  15. If I'm allowed to give you a tip, you could do it like this. I prefer to have a cancel button at the first place so players don't switch to something they don't want to be by spamming the enter button. Also saves tons of lines setarray .@i[0], 4, 3, 2, 5, 1, 6, 23, 24, 25, 4046; // jobs in an array .@select = select("Cancel:Acolyte:Archer:Magician:Merchant:Swordsman:Thief:Super Novice:Gunslinger:Ninja:Taekwon"); // save the select into variable case 1: break; case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: jobchange .@i[.@select-2]; // change based on variable/selection resetSkill; set SkillPoint,0; end;